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BMW commercial UE4

Another go with Unreal Engine. This time I wanted to have the minimum amount of assets and work with camera, lights, overall pacing and mood.
That's basically what I would do if I had a BMW in the studio with few lights and a camera. For virtual production I used iPad pro. Mainly to find the best angles and to feel the scale of a place I've created.
Quixel library helped to bring the environment to life literally in minutes.
Whole project has only RTX lighting and with a good RTX card can run in real time.
It took me 12 days from the raw idea in my head to the final uploaded edit (with car model being from stocks).

Also coming from offline rendering and traditional big budget approach it still blows my mind that I could have 15 edit changes with full sequence rendered 10 times in just 12 days.