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Dragonheart 3: The Sorcerer's Curse

I had a pleasure to work on the Dragonheart 3 project where I could wear many hats.
At first I was tasked to do the head's detail sculpting, which ended up having 200 million polygons.
After that I finished working on the project in a role of a lighting artist and managed to deliver the lighting for the half of show counting over 90 shots by the time of delivery.