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Deadpool & Wolverine

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This is probably one of the best projects I have had the pleasure of working on in recent memory. Thus, I wanted to dedicate a separate post to it because it 100% deserves the spotlight, unlike many others.
First and foremost, please keep in mind that this was a collaborative effort, and I can't claim any single piece of work as purely mine. Having said that, the Deadpool's lookdev is as close to being "mine" as it possibly could be out of them all. Obviously, it wouldn't look even half as good without the stellar texturing work of Emma Berkeley.

I am very happy to see that even people who worked on the show struggle to tell where the real costume ends and the CG one begins - if it even does. Does it end? Does it even start?
In short, this was a great collaboration between many Framestore offices, and many people and departments had a chance to work on it.
I would like to dedicate a special thank you to the London team, in particular Argha Sen, Rebecca Hopkinson, Ashley Stanton, Arnaud Machtou, Marcus Duprat, Andre Hitsoy, Jonathan Lyddon-Towl and Jiri Siska who worked hard to make it look as good as it does.

My personal favorite out of them all. This was a collaboration between the London and Vancouver teams, where I did Deadpool's lookdev and the first lighting pass, then they finalized lighting, and made it look indistinguishable from the real one in comp.

Deadpool's and Wolverine's lookdev here. Wolverine was finalized by the super-talented Argha Sen. Both were textured by Emma Berkeley.

Dogpool is obviously a highlight of the show. I was responsible for her costume's look development, and the glasses were on Jiri Siska.

Vancouver's sequence featured lots of Deadpools, which were variants of the hero asset. Again, they wouldn't look half as good without Emma Berkeley's exceptional texturing.

This was the main sequence for the London team. First of all, yes, his abs and all the muscles are real—obviously. The rest is up to you to spot.

Invisible visual effect sequence. There's so much more than the average viewer thinks is visual effects here.

Cassandra's look and effects were really challenging, but in the end, I am pretty happy with how it all turned out. Once again, a huge thank you to Argha Sen for working through all the iterations and changes with her until the very end.